Monkey Madness Quest Guide
This is a Runescape Monkey Madness & Treasure Trails super puzzle guide! If you want to learn how to solve the Monkey Madness puzzle, you need to watch this video tutorial. You will also learn how to solve the Treasure Trails puzzle, since the puzzles are identical.
This quick guide has an in-depth guide here. It contains a more detailed description of dialogue, cutscenes, and storyline. |
Monkey Madness II(#128) | ||||
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Released | 6 May2016 (Update) | |||
Members | Yes | |||
Quest series | Gnome, Monkey | |||
Official difficulty | Grandmaster | |||
Developer | Mod Jed, Ian Gower, Mod Ash, Mod Maz, Mod Bond, Mod Ian |
- 2Walkthrough
Details[edit | edit source]
Start point | Talk to King Narnode Shareen in the Grand Tree. (You must have all the requirements to start the quest). |
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Official difficulty | Grandmaster |
Description | Glough, the war criminal set on eradicating humans and overthrowing Gielinor, has escaped the watch of the Grand Tree gnomes.With a history of leaving large-scale conflicts and warfare in his wake, Glough must be tracked down and stopped. King Narnode Shareen needs your help. |
Official length | Very long |
Requirements |
No boosts allowed:
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Items required |
Recommended:
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Enemies to defeat |
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Ironman concerns |
Walkthrough[edit | edit source]
Getting Started[edit | edit source]
- Talk to King Narnode Shareen, located in the Gnome Stronghold's Grand tree. (1)
Chapter I[edit | edit source]
Items Required:Lemon, grapes, pestle and mortar, Translation book (if you kept it from The Grand Tree Quest), normal logs, no weapons or armour.Recommended:Magic logs.
- Go to Glough's house southeast of the Grand Tree and go upstairs, then climb the eastern tree.
- Investigate the tree and receive a handkerchief.
- Talk to Anita in her house north of the Gnome Ball Field (use northwestern-most staircase to get into house). (1•2)
- Go to Glough's house again, go up the tree to the 2nd floor[UK]3rd floor[US], then climb again to reach the 3rd floor[UK]4th floor[US]. (to reach the 3rd floor[UK]4th floor[US] you must click the northern branch)
- Investigate the gnome statue and turn it to unlock the cupboard.
- Search the cupboard for book of spyology, the gnome crates for brush, and fire remains for mysterious note.
- Use pestle and mortar on the lemon
- Use notes on the candles
- Use pestle and mortar on grapes
- Use juice-coated brush on mysterious note.
- Read the scrawled note.
- Talk to King Narnode. Read the translation book he gives you. (You may already have the translation book from a prerequisite quest: The Grand Tree, if this is the case King Narnode will not hand you a second copy.)
- Use translation book on the note, and talk to King Narnode again.
- Talk to Anita again. (3)
- Read the translated note.
- Talk to the King again.
- Talk to Assistant Lori next to the hot air balloon beside Glough's house. (3)
- Fly to Entrana via balloon and talk to Auguste. (1•1)
- Return to the Gnome stronghold and talk to King Narnode again.
Chapter II[edit | edit source]
Items Required:m'speak amulet, monkey talisman, ninja monkey greegree or ancient gorilla greegree, light source, pickaxe (Tank path), slash weapon.Recommended:Food, antipoison, combat equipment, super combat, stamina, and prayer potions.
- Go to Ape Atoll and talk to Garkor located outside Awowogei's house. (1•2)
- Talk to Awowogei(2•1)
- Talk to Garkor again.
- Go to the West side of the island and go up the hill to the Monkey Archers.
- Talk to a Monkey Archer about Kruk.
- Follow the tracks (foot prints) that start at the foot of the hill until you reach a trapdoor ('Jungle Grass').
- Go down the trapdoor and go south. (WARNING: If inventory is full, your greegree will be dropped to the floor upon entering the dungeon.)
Below is a map of Kruk's Dungeon. The correct path differs from player to player:
- Navigate the maze via the agility path to the east or the tank pathway to the south. On the agility route, if you fail an obstacle and receive a message '...this route feels wrong', you have to take the another path instead. Walk around cracked ground to avoid pitfalls. Make your way east until you find a chest with a bronze key (agility path) or a combat damaged key (tank pathway) inside of it. On the Tank path, pray ranged until checkpoint 5. On the Agility path, pray melee when you fall down until checkpoint 3. Pray ranged when you fall down from checkpoint 3 to 5. After both paths converge at checkpoint 5, pray melee when you fall down.
- Go through the bronze door in the area and continue to navigate to find Kruk.
- Before you cross the dodgy ground into Kruk's room, investigate the wall to reveal a shortcut you can use to return.
- Kill Kruk (fight is instanced, Any items dropped on death will be lost.) and pick up Kruk's paw. (Can be flinched)
- Go to Zooknock with the paw and a monkey talisman and make a Kruk monkey greegree out of Kruk's paw. Keep this and use it whenever on Ape Atoll from this point onwards. (1)
- Talk to Awowogei.
- Talk to Garkor.
Chapter III[edit | edit source]
Items required:20 coins, m'speak amulet, Kruk greegree, weapon and armour.Recommended: chisel, hammer, Ape Atoll teleport, Trollheim teleport, ring of dueling, food.
- Teleport to Trollheim using standard spellbook teleport or stony basalt and enter the Troll Stronghold.
- Go southwest of the entrance into the room with Kob.
- Activate Protect from Melee and talk to Kob. (1•1•1) Fight Kob until he gives up.
- Kob can hit through prayer, and deals up to 57 damage if you do not use protect from Melee!
- There is a safespot that can be used by standing in the doorway.
- Talk to Kob again.
- Make your way to Gu'Tanoth. Follow the western path to the end until you see Keef.
- Activate Protect from Melee and talk to Keef.(1•2•1) Fight him until he gives up.
- Like Kob, Keef can hit through protection prayers.
- There is a tree that can be used as a safespot.
- Talk to Garkor.
- Find and talk to Assistant Le Smith(1•2•1•1) somewhere on the rooftops of Ape Atoll buildings. His location varies as follows.
- Top floor of the jail (Access through food shop)
- On top of the main gate.
- Top floor of the building west of the rune stall. (Access through the basement of the building to the east, search the crates for the entrance)
- Top floor of the broken building next to the Monkey Child and aunt.
- Talk to Garkor.
- You may now want to bank your heavy armour and weapons and withdraw your graceful outfit and some stamina potions. Go to the west side of the island and talk to the monkey guard (1•1•2) next to a boat to go to the airship platform.
- Navigate your way through the maze without being caught by the ninja monkeys. You will need to pick up 6 satchels, fill them with explosives, then use them in 6 different locations. Any explosives that have already been placed will remain even if caught.
- Make your way to the east wall of the ground floor. Move past the (cyan) ladder on the north side and climb the (green) ladder in the east.
- Go south then west and climb down the (blue) ladder. Navigate to the end and pick up 6 satchels.
- Go back to the first (cyan) ladder of the ground floor on the north wall and climb it.
- Climb down the next (red) ladder you find. Follow the path North to reach the explosives.
- Click the barrel to fill all 6 satchels. If you get caught from this point on, you will need to come back here to fill your satchels again.
- Climb back up the (red) ladder and go south. Use a satchel on the weakened floorboards.
- Go back to the ground floor using the (cyan) ladder on the north wall.
- Go south and place a satchel on the support beams to the east.
- Take the (green) ladder on the east side of the ground floor.
- Take the west path, cross the vines, then take the north route at the fork to the end. Place a satchel on the weakened floorboards there.
- Go back to the (green) ladder on the middle floor and climb up to the top floor. Go south and place a satchel on the gas container.
- Go north and place another satchel on the gas cylinder there.
- Make your way to the ground floor and go back towards the boat. Place a satchel on the support beams found in the west fork near the entrance.
- Go back to the boat, you can get caught to make it faster.
- Talk to Garkor.
- Enter the trapdoor to the dungeon you fought Kruk in.
- Go north to find monkey bars. Equip your Kruk greegree and use the monkey bars.
- Enter the passage into Glough's laboratory.
- Climb on the stunted demonic gorilla and go down the stairs.
- Fight the three gorillas until they return to their cages. Use Protect from Melee if necessary.
- Use Holding area to dismount the stunted demonic gorilla.
- Search the crates for a chisel and hammer if needed.
- Go upstairs and tamper with the device to the north.
- Use the chisel on the charged onyx, then use the deconstructed onyx on the device.
- Investigate an incubation chamber.
- Talk to Garkor.
- Talk to Awowogei.
- Talk to Garkor again.
Monkey Madness Quest Guide Osrs
Chapter IV[edit | edit source]
- Talk to King Narnode in the Gnome Stronghold.
- Talk to Nieve. (1•1)
- Walk around the Gnome Stronghold, and kill 4 tortured gorillas until Nieve notifies you to find Garkor. (They will only attack with melee and can be safespotted behind various objects)
Chapter V[edit | edit source]
- Gear up with 2 attack styles and go northwest of the Grand Tree to Garkor. (near the swamp toad and king worm swamp and the tortoise enclosure)
- Talk to Garkor and leave the gnome stronghold.
- Go northeast and enter the cave. This cave is instanced. You will lose any items not protected on death! Only bring items you are willing to lose.
- Follow the path to Glough.
- Kill the 2 tortured gorillas and 2 demonic gorillas. It's recommended to kill one tortured gorilla, then the Demonic gorilla that jumps down. Then proceed to kill the other tortured gorilla and demonic gorilla.
- At this point you can safely teleport out and restock. Only bring items you are willing to lose. Glough can hit 66 with his melee attack and 40+ with his ranged attack.
- Go to the next room and attack Glough until he moves on to the next room. He can be safespotted in this first room.
- In this second room, lure Glough back to the first room and hug the north wall two squares past the divot to safespot him with ranged/magic (because praying ranged does not protect you) until he moves on to the next room.
- In the final room, kill Glough. It is recommended to use protect from melee if you're close to Glough and protect from magic if you're at a distance. He will try to push/pull you depending on your location. (Can be flinched with a bow with an attack range of ten or more)
- Talk to Zooknock and ask him to teleport you to the Grand Tree.
- Talk to King Narnode.
Monkey Madness 1 Quest Guide Osrs
Rewards[edit | edit source]
- 4 QuestQuest points
- Slayer25,000Slayer experience
- Agility20,000Agility experience
- Thieving15,000Thieving experience
- Hunter15,000Hunter experience
- Access to the Crash Site Cavern containing Demonic Gorillas.
- The ability to communicate with monkeys without the monkeyspeak amulet.
- All NPCs on the surface of Ape Atoll will be non-aggressive without requiring the use of Monkey greegrees.
- Access to Ape Atoll bank and Oobapohk's Javelin Store.
- Access to new glider spot directly to Ape Atoll.
- 2x 50,000 experience rewards from Duke in your choice of Magic, Ranged, Attack, Defence, Strength or Hitpoints. Found on the hill east of main gate of Ape Atoll. (Walk up west hill, and climb the ladder to reach the east hill.)
- Ability to wield the Heavy ballista.
- A Royal seed pod, which provides unlimited teleports to the Grand Tree (up to level 30 Wilderness).
- A Monkey can be found in one of the crates at the Crash Site. It is purely cosmetic and can be equipped in the cape slot.
- The ability to re-fight Glough by gazing into the Burning brazier in Zooknock's house.
- Access to a new maniacal monkey hunting area where Glough's laboratory used to be in Kruk's Dungeon.
- Various dragons will now drop dragon javelin heads.
Runescape Monkey Madness Quest Guide
Monkey Madness II | |
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Related |
Monkey Madness Quest Guide Rs3
Monkey Madness Quest Guide 07
requested by 'Anomnomer'.
The best way to start any account is Questing, Pures are no different! However! you must be careful which quests you do because of the rewards the give. Below is a list of all the quests you need to do on a 1 defence pure to get the most out of your account.
the other big decision surrounding pures is what prayer level to get, now this comes down to personal preference, personnaly id always get at least 44 pray, (all protection prayers & ranger boost) but many people stay at 1 prayer this for me is a huge disadvantage, but it does help keep your cmb low in the early stages. Anyway on with the guide for Anomnomers!
The Achievement Diaries give some fantastic rewards, with the Ardougne cape 1 being the bis cape slot for pures until you can obtain the firecape.
Post Quest Training, so youve done all the quests you can for now. you want to get some extra combat levels? Most stats start out the same but change at higher levels.
Heres a basic guide of what to train on;
Melee [Attack/Strength]
01-10 - Chickens
10-20 - Cows
20-30 - Monks
30-40 - Chaos Druids [Herbs for money/xp]
40-60 - Rock Crabs/Experiments
60-99 - Experiments/Rock Crabs
Ranged [if you can afford it cannon as much as possible, this will help keep your hp & combat levels low]
01-10 - Chickens
10-20 - Cows
20-30 - Monks
30-40 - Hill Giants [Big bones & limps]
40-50 - Rock Crabs/Hill Giants
50-70 - Ogres/Rock Crabs
70-80 - Tzhaars [Obsidian drops for cash]
80-99 - Chinning.
Magic [Splash/Alch to save on HP levels once more]
1-19 - Spalsh/Strike Anything
19-55 Curse/Splash
55-99 High Alch
All Quest level reqs;
10 Fishing
31 Crafting
52 Thieving
10 Fletching
40 Cooking
40 Ranged
35 Agility
10 Herblore
20 Smithing
50 Firemaking
18 Slayer
50 Magic
36 Woodcutting
Mith Gloves [Recipe For Disaster]
You will need to complete all 5 Sub-quests that I list here to unlock mith gloves.
*Cooks Assistant* - No stat/item reqs.
{Reward}[1QP] 300 Cooking XP.
*Fishing Contest* - Items Required; 10-15 Coins, 3 bait, Fishing rod, spade.
~10 Fishing~
{Reward}[1QP] 2437 Fishing XP, Access to White wolf Mountain underpass.
*Goblin Diplomacy* - Items Required; Blue Dye[2 woad leaves], Orange dye [2 onions + 3 redberries] 35gp to make dyes.
{Reward} [5QP] 200 Crafting XP, Gold bar
*Gertrude's Cat* - Items Required; Raw Sardine, Bucket of Milk, 100 Coins.
{Reward}[1QP] 1525 Cooking XP, Chocolate cake, Stew, Access to Kittens.
*Shadow of the Storm* - Items Required;200 Coins, 1 Silver bar, Pestle and Mortar, vial, A black outfit of 3+ Pieces, Silverlight.
~30 Crafting~
{Reward}[1QP] Darklight Sword, 10k Exp in any combat skill other than prayer.
*Demon Slayer* - Items Required; 1 coin, Bucket of Water, 25 bones
{Reward}[3QP] Silverlight.
*The Golem* - Items Required; Vial, Pestle and Mortar, Knife, Hammer, Chisel, Papyrus, 2 Shantay Pass, 3 Waterskins, Desert shirt/robe/boots, 4 Soft Clay.
~20 Crafting, 25 Thieving~
{Reward}[1QP] 1k Crafting XP, 1k Thieving XP, 2 Cut Rubies, 2 Cut Emeralds, 2 Cut Sapphires and unlock the carpet ride to Uzer.
*Big Chompy Bird Hunting* - Items Required; Axe, 100 Feathers, Knife, Chisel.
~5 Fletching, 30 Cooking, 30 Ranged~
{Reward}[2QP] 262 Fletching XP, 1470 Cooking XP, 735 Ranged XP, Ogre Bow/Arrows.
*Dwarf* - Items Required; 320 coins, Bucket of Milk, Pot of Flour, Egg, Bowl of Water, Gloves[Ice gloves are best, but they are effort/not needed]
{Reward}[1QP] 1k Slayer XP, 1k Cooking XP
*Goblins* - Items Required; Bread, Orange, Knife, Blue Dye [2 Woad Leaves] Spice, Bait, Bucket of Water, Charcoal.
{Reward}[1QP] 1k Cooking XP, 1k Farming XP, 1k Crafting XP.
*Pirate Pete* - Items Required; Raw Cod [get more than 1 encase you burn it], Pestle and Mortar, Knife, Fishbowl, Needle, 3 Bronze Wire.
{Reward}[1QP] 1k Cooking, Crafting, Smithing and Fishing XP, Unlock Crab Helmet/Gloves.
*Evil Dave* - Items Required; Kitten/cat, 10+ Stews.
{Reward}[1QP] 7k Cooking XP, Ability to make Spicy Stew, own a Hell Cat/Kitten.
*Skrach Uglogwee* - Items Required; Axe, Raw chompies, Iron Spit, Logs, Tinderbox, Pickaxe, Ball of Wool.
{Reward}[1QP] 1.5k XP in Woodcutting, Cooking, Crafting and Ranged. Unlock the Boat trip between Karamja and Feldip Hills.
Climbing Boots Unlock [Death Plateau]
*Death Plateau* - Items Required; 10 Bread, 10 Cooking Trout, 1 Iron Bar, around 2k gp, Asgarnian Ale, Blurberry Special [premade blurb'sp work too]
{Reward}[1QP] 3k Attack XP, Steel Claws + Ability to make Claws, Ability to wear/purchase Climbing Boots for 12gp.
Ancient Magicks Unlock [Desert Treasure]
Pre-quest requirements for all of these Sub-Quests are as Follows;
*Temple of Ikov* - Items Required; Yew or Magic bow, Knife or Slash weapon, 20 Limpwurt Roots, Light source.
~42 Thieving, 40 Ranged~
{Reward}[1QP] 10,500 Ranged XP, 8k Fletching XP, Boots of lightness, Armadyl Pendant.
*The Digsite* - Items Required; Pestle and Mortar, Leather Gloves, Leather Boots, Vial, Tinderbox, Cup of Tea, 2 Ropes.
~10 Agility, 10 Herblore, 25 Thieving~
{Reward}[2QP] 15,300 Mining xp, 2k Herblore XP, 2 Gold Bars
*Druidic Ritual* - Items Required; Raw bear meat, Raw rat meat, Raw beef and Raw chicken.
{Reward}[4QP] Access to Herblore Skill, 250 Herblore XP.
*Troll Stronghold* - Items Required; Climbing boots
~15 Agility~
{Reward}[1QP] Law Talisman, Ability to make laws, Access trollheim/Troll Stronghold and access to the Godwars Dungeon.
*The Tourist Trap* - Items Required; 4-5 Waterskins, Knife, Desert robes, 1-3 Bronze Bars, Hammer, 30-50 Feathers, 100 Coins.
~10 Fletching, 20 Smithing~
{Reward}[2QP] 4650 XP in your choice of 2 skills, Agility/Fletching/Smithing/Thieving. Ability to smith Darts, Slave Robes.
*Desert Treasure* - Items Required; 650 coins, 12 Magic Logs, 6 Steel bars, 6 Molten Glass, Ashes, Charcoal, Blood rune, Bones, Chocolate Cake, Spiked Boots, Climbing boots, Lockpicks, Silver bar, Spice, Pestle and Mortar, Facemask, Tinderbox.
~53 Thieving, 50 Firemaking, 10 Slayer, 50 Magic~
{Reward}[3QP] 20k Magic XP, Access to Ancient Magicks, Ghostly robes and Ancient Staff.
God Book Unlock [Horror from the Deep]
The best book for a 1 defence pure is the Zamorak Godbook, however due to its cost, a cheaper option is the Bandos God Book, or Guthix God Book, the Armadyl God Book is bis Range Bonus, And the Ancient God Book is bis Mage Bonus.
*Alfreds Barcrawl* {Short mini-quest}
*Horror from the Deep* - Items Required; 1 fire, water, earth and air rune. 1 Sword, 1 arrow[except ogre] that you're willing to lose, 1 Molten Glass, Tinderbox, Hammer, 60 Steel nails, 2 Planks, 1 swamp Tar.
~35 Agility~
{Reward}[2QP] 4662.5 Xp in Magic/Strength/Ranged. Damaged book of your choice [can obtain all 3 after filling the first one], Access to the dagannoths underneath the lighthouse.
Ava's Device Unlock [Animal Magnetism]
Pre-quest item/stat Requirements;
*The Restless Ghost* - Items Required; None
{Reward}[1QP] 1125 Prayer XP
*Ernest the Chicken* - Items Required; None
{Reward}[4QP] 300 coins.
*Priest in Peril* - Items Required; 50 un-noted Rune/Pure essence, Bucket.
{Reward}[1QP] 1406 Prayer XP, Unlock Canafis, Wolfbane Dagger.
*Animal Magnetism* - Items Required; Mithril Axe, 5 Iron bars, 20 Ectotokens, Hammer Holy Symbol, Polished Buttons, Hard Leather.
~18 Slayer, 19 Crafting, 30 Ranged, 35 Woodcutting~
{Reward}[1QP] 1000 Crafting, Fletching, Slayer and Woodcut XP, and the Ava's Device.
Dragon Scimitar Unlock [Monkey Madness]
Pre-quest requirements for all of these Sub-Quests are as Follows;
*The Grand Tree* - Items Required; 1k Coins
~25 Agility~
{Reward}[5QP] 7900 Agility XP, 18400 Attack XP, 2150 Magic XP, Access to the Gnome Gliders.
*Tree Gnome Village* - Items Required; 6 Logs.
{Reward}[2QP] 11450 Attack XP, Access to Spirit Trees.
*Monkey Madness* - Items Required; Gold Bar, Ball of wool.
{Reward}[3QP] 10k Coins, 3 Diamonds, Ability to wear Dragon Scimitar, [DO NOT GO BACK AND ACCEPT THE TRAINING!!!!].
Dragon Dagger Unlock [Lost City]
*Lost City* - Items Required; Runes (no staffs) or unfinished ranged gear, and Prayer potions.
{Reward}[3QP] Access to Zanaris and the right to wield the Dragon longsword and Dragon dagger.
Combat Exp Reward Quests; [Att/str]
*Vampire slayer* - Items required; Beer, Hammer
{Reward}[3QP] 4825 Attack XP
*Fight Arena* - Items Required; 5 coins
{Reward}[2QP] 1k Coins, 12175 Attack XP, 2175 Thieving XP, Access to Khazard armour.
*Waterfall Quest* - Items Required; 6 Airs, 6 Earths, 6 Waters, 1 Rope.
{Rewards}[1QP] 13750 Attack XP, 13750 Strength XP, 2 Diamonds, 2 Gold bars, 40 Mithril Seeds.
Other Quests of Interest
*Doric's Quest* - Items Required; 6 Clay, 4 Copper, 2 Iron
{Reward}[1QP] 1300 Mining xp, 180 coins, use of Doric's Anvils.
*The Knight's Sword* - Items Required; Redberry Pie, Pickaxe, 2 Iron Bars.
{Reward}[1QP] 12,725 Smithing XP
*Dwarf Cannon* - Items Required; None
~20 Agility Recommended Although can be done at 1~
{Reward}[1QP] 750 Crafting XP, Ability to use/buy Dwarf multicannon and make Cannonballs.
*The Feud* - Items Required; Karidian Headpiece, Fake Beard, Shantay Pass, Waterskins, 2k Coins, Bucket, Gloves.
{Reward}[1QP] 15k Thieving XP, Adamant Scimitar, Willow Blackjack.
*Mountain Daughter* - Items Required; Rope, Pickaxe, Axe, Plank, Gloves.
{Reward}[2QP] 2k Prayer XP, 1k Attack XP, Bearhead[Same stats as a steel med and looks swag]
*Plague City* - Items Required; Dwellberries, Rope, Spade, 4 Bucket of Water, Bucket of Milk, Chocolate Dust, Snape Grass.
{Reward}[1QP] 2425 Mining XP, Ability to Tele to Ardougne.[/color]
Really hope this guide helps people, I took information from 3-5 different sources plus my own knowledge.